Tyrma

CONTENTS

Introduction
History of the City
The Mages of Tyrma
The Royal Court
The Temples of Tyrma

The Parasalia
The Starway
The White Swan
The Seven Stars
The House of the Sea
The Dockmaster’s Building
The Shrine of Talifer
The Tower Harbor and the Palace

The Great Market of the Sun and Moon
The Sun Tower
The Moon Tower
The Temple of Noronia
The Temple of Anunia
The Temple of Aloran and Senia
The Grove Tavern

The Highborn District
The Walk of the Poets
The Groveway
Avenue of the Highborn
The Highborn Wall
The Hammersong Smithy
The House of the Moon

Silver District
The Eastern Wood
The Temple of Shadows
The Silver Manse
The Merimore Manor

The Merchant and Foreign Districts
Merchanter’s Quartering
The House of Silver Bells
Pandar’s of Tyrma
Calidon Ringmaker’s Armory
Soroviel the Scholar
The Hammer and Tongs Dwarven Tavern

The Shipmaker’s District
Farwatcher Tower
The Red Sail
The Seamarket

Characters from Tyrma

Princely Demesne of Tyrma, Sidabrìnä, Regions and Places, or the Main Page

Capital City Population: 25,000 Ruler: Elf-King Anundarien Tournisel

Tyrma

Introduction

The great port of Tyrma is the doorway to Silversong and her own stepping stone to the islands that dot the northern seas. Not as ancient or proud as Arvorienna, it still has a storied history and an influential royal court. Over the centuries it has become known as the seat of the Green Wizards and the new line of Towerborn Kings.

Wandering through Tyrma is like pacing a garden of stone with flowering trees and benches abound. The strange mystery of the city is one that often entrances and at the very least never fails to inspire. Great poetry, great sculptures, and beautiful ships flow from Tyrma like milk from the jug or wine from the gape.

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History

Tyrma is a young city in the history of Silversong. Before its foundation the peninsula was the location of the Tower of the Sun which was constructed shortly after the War of the Moon by a devoted sect of Noronian loremasters. Shortly thereafter was built the Tower of the Moon by Tulianites to compliment it. These two religious orders became the very reason for Tyrma’s foundation.

The region was settled before the Great Reaver Occupation of the Ninth Age and used by the famous elvish knight Tyr Valaniera (along with the fortress at Sirinon) to fight a desperate defense against the reavers of the northern Cloud Sea. It would later blossom into a full-fledged capital after the extinction of the Hightowers and the passage of the crown to their cousins, the Towerborn.

Anundarien the Towerborn moved the capital of Silversong to Tyrma and had constructed there at great expense a massive palace. The work was designed by the mad-architect Morovindalon, who later would die in the pursuit of building an even more elaborate home for himself in the northern mede. The presence of the royal palace brought thousands of new immigrant elves from all over the kingdom to settle in Tyrma and slowly transform it from a minor porting station into the great city that it is today, nearly five hundred years since the palace was built.

Shortly after the founding of Tyrma and the establishment of the rival sorcerers circles there, the city was chosen by the Green Wizards, the Lorekeepers, and the grudging admission of the Cloudsea Sorcerers and Silver Wizards, to be the site of a magical experiment that would serve the entire kingdom.

Four elemental gates were opened, one in the care of each of these sorcerous cabals. As the Silver Wizards were granted the Font of Air (a gateway they guard jealously), it has affected the spells developed by their masters. Indeed, the Silver Manse, while physically the least impressive of the Silver Wizard’s holdings, serves as its head because of its proximity to the king as well as the presence of the Font within its grounds.

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The Mages of Silversong

The Green Wizards and the Silver Wizards both maintain heavy presence in Silversong. In addition, there are a great number of independent wizards who call the city home. From the great and mighty Alchemist of Dorlan to the scholarly halls of Alovarian, Tyrma hosts wizards aplenty.

The Green Wizards call the royal palace home; several sections of the palace are devoted purely to their research and housing. The most infamous is the Tower of Smoke, which most locals believe contains the elemental Gate of Fire.

The Silver Magi have established their own outpost here where their Silver Council resides in order to be close to the center of power. Though the High Library of Lautena is their most impressive holding, the presence of the Font of Air near or in the Silver Manse keeps their most mighty mages studying in Tyrma proper.

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The Royal Court

Being the capital of the fractious kingdom of Silversong, a great deal of politics occurs within the confines of great Tyrma. The royal court is the center of a network of courtiers, nobility, wizards, and favor-seekers. The heart of this activity is the Court of the Wood; an outer chamber in the royal palace (and the very first if one were to enter its great bronze doors from the steps that lead into the Market of the Sun and Moon), the Court itself is graced with massive pillars carved to resemble trees. The ceiling is hung with small lanterns that twinkle like stars, and the throne from which Vorio, the king’s Toinisar, listens to pleas is carved from the living trunk of an ancient oak that still spreads above and around him.

Rarely is King Anundarien seen in this chamber these days, for the lamp of his life burns low. Nevertheless, it provides a place for schemes and plots to mature in the dark eaves of the farthest tree-pillars.

The court employs a great number of elves. Most are heralds and ilmai servants but there are also a good number of Guard Palatine who wear white lacquered chain and tall white helms. Their numbers are supplemented by the mighty Iscoine of legend who guard the king and his palace. In addition, Green Wizards serve amongst the palace couriers and heralds as servants to announce the presence of guests and conduct visitors through the court.

The day to day activities of the court include administering royal justice amongst the nobility on smaller affairs (those larger ones must wait for Anundarian himself to appear) as well as dispensing gifts, affirming appointments and making new ones, granting titles and lands, commissioning artworks, promulgating laws, and attending affairs of diplomacy.

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The Temples of Tyrma

As the capital of Silversong, many of the powerful cults in the kingdom maintain massive temples within Tyrma. They serve as powerful players in the politics of Silversong, at least as powerful as the noble families and with much larger networks of trained agents (their clergy). The temples have their own stances on the Towerborn king and his ideas, and they have their own enmities that are unrelated to any of the issues that trouble the nobility.

The Temple of Anunia. The Silver Temple is well-renowned in Silversong. The Maker of Elves and Lord of Winds is regarded as the chief of their pantheon. His temple is strongly allied with the Tower, supporting every action of the king. In return, the king favors the Silver Temple above all the others.

Taramistuen the Lofty serves as the High Windseer of the temple in Tyrma. She is a powerful priestess who is known to rub shoulders with adventurers. She has no particular axes to grind with any of the other temples, though she is wary of the shadow priests (as she has good reason to be).

The Temple of Noronia. The Sun Temple is represented by the Anthísa and Chief Sunsinger of Silversong, Aurineico. The Temple of Noronia nominally opposes the policies of King Anundarian. The temple is well-endowed with gold and silver and the Anthísa is not afraid to spend it. They believe in the brilliance of the sun and the power of the elvish crusade. Their Sunblades chafe to be let free against the Temple of Ecumenical Shadow whenever they can, but so far the tentative peace between the shadow and Tyrma’s king holds them back.

The Temple of Talifer. See the Shrine of Talifer.

The Temple of Senia and Aloran. The elvish gods of the forest were worshipped here before the heavy settlement of the old town took over the peninsula. Their temple is in reality a group of trees whose lower branches have been twined together by the power of the woodland god and goddess. Though the wind elves have no tradition of druidism, the temples still maintain a number of mystics devoted to the worship and veneration of the wood and its inhabitants. Casmorin Leafcloak is the Woodward of Aloran and Turia Mistmorn the Moonmaiden.

The Ecumenical Temple of the Shadow. The three elvish shadow gods pool their power in all elvish lands. Here in Tyrma it’s represented by the Temple of the Shadow Triad, also known as the Ecumenical Temple of the Shadow. Their influence in Tyrma is primarily in the underworld. They deal with smugglers, thugs, thieves, and other such undesirables. The temple helps to organize them, but also to curb their activities.

Few in power know the names of the temple leaders and they like it that way. Their business is in the dark, and they stay deep in the shadows. They despise most of the other large temples but would never move openly against them. They’re not above hiring adventurers to do their dirty work, or secretly sponsoring them to accomplish devious ends.

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The Parasalia

The “Kingstown,” Parasalia is the second oldest section of the city after the Market of the Sun and Moon. The eastern arm of the Harbor of Stars is clustered with ancient stone buildings in much tighter groups than other sections of Tyrma. There are few open spaces, and the trees are mostly confined to small outcrops of grass. The alleys here are narrow meandering things, lined with grassy verges. The rough hills make for small secluded valleys of stone-built homes and tall forested hilltops where larger houses and businesses stand. On the eastern side of the Parasalia lies the palace itself and the Tower Harbor, along with its massive archway. The palace complex is visible from almost any point in the Kingstown, even as far away as the Dockmaster or the House of the Sea.

The Starway and the Harbor of Stars

The Free Captains of Silversong and the islands that were once her domain dock their ships within this deepwater natural harbor. Light from the Alchemy Tower and Farwatcher Tower help guide the ships safely to Tyrma. Those who leave her often stop at the Isle of Meri for blessings on their journeys.

All along the water’s edge on the eastern, southern, and south-western sides of the harbor runs the broad boulevard known as the Starway. It’s lined with yew trees that were planted by Anundarian’s order when he moved his court to Tyrma. These trees hide the sight of the embankment from the city and provide a natural break when waters surge or storms threaten the harbor. Ambitious fisherfolk from the Sea Market or those who sail from the harbor can be found in the morning and early afternoon hawking their catch up and down the Starway.

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The White Swan (this is a link to the White Swan page)

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The Seven Stars Compound

The Seven Stars maintain a massive complex in Tyrma to serve the captains who sail under their banner. This series of buildings are interconnected by many of the signature elvish parvëa and surrounded by a thick wall of holly, yew, and dogwood trees. The only entrance into the compound is through a wide tunnel guarded by carved wooden double doors which are open most of the time. Entrance is permitted only for those who are part of the organization or allies.

It’s said that at least some of the Stars themselves (those merchants who own the compact) spend time in the Seven Stars complex in Tyrma. It’s certain that trade deals of great import are made within these walls. To protect them, the Seven Stars employ a permanent standing guard of swordsmen (known as the Blades of the Seven) who are under the command of an elf called Halathar.

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The House of the Sea

Seasmaster: Toralounia the Sorrowing

This green seastone-colored building sits right upon the embankment of the Harbor of Stars. It has an L shape, the crook facing the land. Between its austere arms of stone and carved waves there lies a small sheltered courtyard with a public altar of Meri in its heart. A depression in the altar is kept filled with seawater at all times by the priesthood.

The priests of the House of the Sea also tend the Isle of Meri off the coast. They bless the ships that come in and out of the harbor and perform their prayers and ceremonies in the dim sea-colored halls of the temple. They receive little in the way of traffic from the city, but the temple takes in more than enough money from the Free Captains and Seven Stars captains who pay them for blessings.

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The Dockmaster’s Building

Dockmaster of Tyrma: Miroliandar Asorfel

This huge dome and wide marble stepped structure sits on the water where the Dockmaster can keep an easy eye on every portion of the Harbor of Stars. All ships docking or purchasing queues must be inspected and approved by the Harbormaster making this the central hub of the harbor area. A small daytime market has sprung up around the base of the Harbormaster’s steps where labor for loading and unloading ships can be hired.

The hall of the harbormaster itself sees a constant traffic in Free Captains and sworn merchant-elves alike. Docking in the Harbor of Stars is normally reserved for those who are Free Captains of Silversong, but the following pricing list can be referred to for those ships attempt to use dock space:

150 suns – docking for a small ship by week on the public docks
50 suns – initial registration and customs fee on the public docks
125 suns – additional fee for those who are not Free Captains
550 suns – docking for a large ship by week on the public docks
5% of total cargo worth – assessed on site by the Dockmaster or assistant, this fee applies to all mercantile transactions by Silversong captains
10% of total cargo worth – non-Silversong cargo fee

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The Shrine of Talifer

Brightheart: Corogain the Lancer

The shrine of Talifer located in Tyrma was once part of a network of thriving cult-shrines throughout the north of Silversong and the Mede of War. Once Valaniera’s Fall fell to disuse, however, the cult suffered a long and slow decline. Of late, the return of Tyr Valaniera’s bones and relics to this shrine have revitalized the cult and transformed a small outpost of Talifernians into what may soon be a center of Talifer’s resurgence in the region.

The shrine is shielded from the road by tall shield pines. It built in the mannish style of a temple in antis with slender pillars supporting the tympanum roof. By either side of the doorway are plinths depicting female elvish warriors bearing falcata.

Since the return of Tyr Valaniera’s relics, the shrine has tripled the size of its clergy and begun training a number of displaced elves from the Arvorienna region. Informal militias are being trained there as well, all of which they Talifernians have pledged to the defense of King and Tower.

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The Royal Palace and the Tower Harbor

The royal palace is a huge structure comprised of many domes and towers that rise from the seashore. It serves as the heart of the Green Wizards as well as the very administrative core of the entire kingdom. Within the walls of the royal palace flow all dictates, promulgations, rulings, judgements, and gifts from the crown. The huge tower that rises from its heart is known as the Great Tower. Designed and constructed by Morovin the Mad, many elves agree that the royal palace of Tyrma far surpasses its ancient counterpart in Arovrienna.

The walls of the palace surround a large private bay known as the Tower Harbor. Only ships with Anundarian’s explicit permission may approach it or dock there. There are no embankments or queues, though the near end of the Tower Harbor has been turned into a set of shallow limestone steps that extend some hundred and twenty feet out into the water where it is nearly waist deep. Arching over these is the Gate of the Sun, an architectural marvel that required nearly a century to complete under Morovindalon’s strict guidance.

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The Market of the Sun and Moon

Just outside the great front gates of the royal palace lies the huge open cobbled oval known as the Market of the Sun and Moon. Formed by a natural valley between the two hills upon which perch the Tower of the Sun and the Tower of the Moon, the market is the mercantile heart of Tyrma. Thousands of stalls can be found throughout the market, permanently placed there. In its center is a massive oval fountain depicting the landing of the Foamlander in far antiquity.

The market is ringed by taverns, inns, temples, and shops. The sound of the shipbuilders nearby often filters down into it, and the hawkers from the Great Market can be heard streets and streets away. As part of the old city (older even than the Parasalia), the Market region is knotted thick with ancient stone structures. The only greenery to be found is on the temple grounds or around those buildings which preserved some measure of it when they were built (such as the Livery).

The Tower of the Sun

This ancient stone tower was built long before the city around it. From the peaked roof high above the surrounding buildings there stands a golden lamp. The tower is the home of the ancient and esteemed order of the Keepers of the Sun, Noronian scholars and alchemists who have studied here since time out of mind. They allow no outsiders to enter their tower or the grounds around it and have little truck with the rest of the city save for the temple of Noronia nearby.

Their order is highly secretive. None know how many mages, if any, they include. They employ no swordsmen but the gates are enchanted as are all the walls with powerful magical wards.

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The Tower of the Moon

A compliment to the Tower of the Sun, this tower houses the scholars known as the Keepers of the Moon. Their tower bears a huge silver plate atop its peak. Both can be seen from the marketplace between or most of the regions in the city. It’s said that the Keepers of the Moon are expert astrologers and star-readers.

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The Temple of Noronia

This temple is a massive hall with golden leaf upon the roof and carvings upon its pillars. It serves as an infirarmium and hospice for all the wounded of Tyrma. Collections are taken up among the wounded, and those that can afford to pay must. Beneath the incense dishes that burn high above move the Sunswords and the Healers all. Their own apartments are located in a walled off section of the hall near its northern end.

Access to the temple is open to all at any time and it can be reached by a small walkway through the grass from the market. It’s pediment is massive and provides a place for priests and penitents alike to sit, talk, pray, or meditate.

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The House of Anunia

The physical edifice of the Silver Temple is a huge tholos with a blue dome, open to the winds and hung with silver chimes. Elvish lamps burn there all night long and priests and acolytes are always on hand to attend to the needs of the people. Services and songs are sung at each hour of the day save Evensong which is reserved for the Noronians.

The priests frequent the market for their supplies and its not uncommon to see large numbers of blue-clad clerics moving in formation to make purchases amongst the stalls. They are not shy about mingling with the populace at all.

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The Temple of Aloran and Senia

This double temple is hidden from the market by the presence of wild-looking (but carefully tended and cultivated) shrubbery. The walls and ceiling of the temples are made up of branches and boughs that have been bent and grown into webworks of living wood. The priests tend the trees and their inhabitants all day and through most of the night.

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The Grove Tavern (this is a link to the page)

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The Highborn District

The Highborn District is a section of the city south-west of the Market of the Sun and Moon. It’s deeply wooded and sort of shielded by the partially collapsed Wall of the Highborn. When the city was first settled, long after the Sun and Moon towers were built, the nobility of Silversong confined their estates to this section of the wild. It was never truly civilized (in much the same way as the Eastern Wood was left to grow free). The manors of five centuries past remain in the wood, many of them slowly decaying or in a constant state of being repaired as one wing or another is maintained.

The Walk of the Poets

The Walk of the Poets is a white meandering road that follows (more or less) the outer Seawall surrounding Tyrma. It passes on the south of the Wood of the Highborn. It’s a place where many ilmai or free elves live, their houses modest and meager compared to the great towering manses of the Highborn. Wide meadows grow here, and medes of flowering asphodel. Willows line the ancient Seawall, and vines crawl upon it on almost every section. This is a lonesome section of the city as it is rarely visited by passerbyes. The Walk of the Poets does not connect any two busy sections of the city, so there is little reason to walk it unless you are an elf who lives along it.

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The Groveway

The Groveway is one of the busiest streets in Tyrma. It extends from the city’s one landward entrance, the Gate of the Moon, to the Market. The walk is shaded with oaks and maples, hornbeams and plane trees, all of which stretch out to form what is nearly a tunnel of living foliage overhead. It joins the Avenue of the Highborn just south of the market, and is often to be seen filled with elves coming from or heading into the city.

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Avenue of the Highborn

This route connects the Groveway and the Starway. It passes in the shadow of the Highborn Wall and meanders past the estate of Deimos and the southern side of the considerable property owned by the Temple of Noronia. Ancient pillars, raised long ago by the Keepers of the Sun and Moon to mark out some long forgotten walkway to the sea, stand half broken along its northern verge.

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The Highborn Wall

In the early years of Tyrma, the Wood of the Highborn was kept as a private preserve for the great families of Silversong. Since those times, however, the families have contracted a great deal and lost much of their power to the spread of little lords and free farmers beholden to no one. Now, only the northern most sweep of the wall remains along with two ruinous towers. White and glimmering, the stones serve as a reminder of days when the nobles influenced every aspect of life in Silversong.

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The Hammersong Smithy (this is a link to the Hammersong page)

Tyrma

Abridged History of the 10th Age Idabrius