Priestly Spells

Talifer

Level 1

Eager Blade

(Alteration)

Sphere: Combat

Range: Touch Components: V, S, M
Duration: 4 rounds, +1/level Casting Time: 2
Area of Effect: one sword Saving throw: None

By means of this spell, one slashing sword (including backswords of all kinds, broadswords, arming blades, bastard swords and two-handed swords, but not short swords) of any make is filled with Talifer’s urgency for battle and a measure of his potency: it functions as a weapon of +1 enchantment, and any attack roll of 18 or greater is considered a critical hit. However, while under the influence of this spell, retreat is impossible – the spellcaster must stand and fight to the death, and with whatever foe is nearest at hand. Similarly, he may not cast away or drop the blade, even to his detriment – he cannot be disarmed by mundane means short of removing his hand or fingers, and saves against all magic that would disarm him at +1, or he is permitted a save if none is allowed.

Level 2

Talifer’s Hand

(Necromancy, Conjuration)

Sphere: Necromantic

Range: 0 Components: V, S, M
|Duration: 2 rounds/level
Casting Time: 3
Area of Effect: the caster Saving Throw: None

By means of this spell, a taliferan priest may voluntarily take on some of their god’s infirmities for a measure of his skill. The benefits of this spell are threefold: firstly, they are made swifter and more agile, lowering their armor class by 1 point for every three levels, and their blows are more forceful, dealing 1 extra point of damage for every three levels. Finally, they gain an extraordinary power of retaliation: every foe engaged in melee combat with the priest who attacks him is subject to an immediate attack in response, if possible. The priest may only attack any foe once per round in this way, and make no other attacks of opportunity, though his regular attacks are still carried out.

Upon casting this spell, the priest loses the use of his off-hand for all purposes, which he may only cradle against his chest or let hang limply by his side, and all items held in that hand are dropped – even bucklers and shields strapped to the forearm. Like the Bless spell, this spell may only begin to take affect if cast outside of combat.

The material components of this spell are the caster’s holy symbol and a bandage or sling, which must be applied to the hand.

Level 3

Talifer’s Call to Arms

(Necromancy, Conjuration)

Sphere: Necromantic

Range: 0 Components: V, S, M
Duration: 2 rounds/level Casting Time: 1 rnd.
Area of Effect: a 30 yd. radius centered on the caster Saving Throw: None

This spell functions exactly as the lower-level Talifer’s Hand, except it works on all willing creatures of Chaotic Good alignment within range of the priest who may hear and understand his fervent prayer.

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Priestly Spells

Abridged History of the 10th Age Idabrius