Osvea

OSVEA

(the Mother, the Hearthmaid)

Intermediate Goddess, LG
Portfolio: The home, the hearth, the family
Aliases: Helden Stonemother
Domain Name: Valingas, the Golden Halls
Superior: Haeron
Allies: Avauna, Eleia
Foes: Dinismayl, Hasht, Glyrea
Symbol: A fire on a hearthstone, a sickle with a blazing blade
Worshipper Alignment: Any except CE

Osvea (oz-VAY-uh) is a goddess of the north mostly worshipped in the home. Her presence is much more common in the east; Llyria, Stonemark, and the regions surrounding those kingdoms have more true worship with clergy and temples, though the Aedea Osvium in Miles is a very important temple.

Osvean worship is normally tantamount to asking for the protection of the family and by extension its members. Thus, her cult commonly sees many mothers and heads-of-households inducted into it.

Osvea is depicted as a mother herself, perpetually pregnant but armed with a long and wicked sickle. Her person is often carved onto cribs, hearthstones, and over fireplaces to invoke her protection. Used less than her holy symbol is her idol-image, which depicts her. She is known to be fierce when her children are threatened (the Litai, or prayer-answerers) who accompany her wherever she goes.

The Church
Clergy: Speciality priests
Clergy’s Alignment: LG, NG, CG, LN
Turn Undead: No
Command Undead: No

The Temple of the Undying Fire belongs to Osvea alone. It has some influence in Miles, but its primary home is in Llyria. Osvean doctrine is not based on any holy scripture or revelation, but rather on the mysteries passed down through the Llyrian cult since the time of its heyday in Ancient Llynder and Aellonia.

The Temple is held together by the shared rituals it practices, which are kept secret within the Inner Cult and its priests. It is said that Osvea has appeared to groups of worshippers in the past, and that her image often grants insight or protection.

Osvean temples are well-lit structures, commonly built from stone, but in a plain style. Adornments are few and simple: painted wooden shingles, simple frescoes, basic sketches carved onto stone. There are few idols or statues within an Osvean enclave. The most important element of the temple, however, is the Hearth—this is a fire that burns perpetually in the temple’s heart and serves as its private altar. The Hearth cannot be visited by laypeople: it is a sight reserved for the Inner Cult and members of the priesthood.

Dogma: The Osvean Temple (the Temple of the Undying Fire) believes in the primacy of motherhood and the protection of life. However, in more practical purposes, the Osvean temple is quite open to the alchemical procedures for abortions and many of the larger Osvean holdings actually have medici who can practice various forms of eliminating pregnancy. That being said, Osveans hold the expansion of the family to be one of the highest goods and when a woman in wedlock approaches the Osvean temple for assistance in that department, she will most likely be turned away.

In addition to this, Osvea has gained notoriety as a goddess of protection and safety. The grounds of her temples are considered sacrally inviolate to all violence. This includes the capture of criminals. For this reason, Osvean temples are often called Sanctuaries or Havens.

Day-to-Day Activities: Osveans can often be found tending to the sick in regions without a strong Avaunite presence. In addition, they perform many public civil ceremonies, and are thought of as linked with the duties of Grainfathers. Weddings may be officiated by either in most lands of the north, and registries of wedded couples are therefore kept by both churches.

Unlike Eleians, Osveans do not perform any other fertility related services. Instead, they are found in the company of Watchers of Tuwayn placing wards upon houses. Where the servants of Tuwayn visit locksmiths, the Priests of Osvea ward the home against less mundane threats: plague, sickness, death.

Holy Days/Important Ceremonies: Osvea has no holy days devoted solely to her in the Empire, but the Feasts of Eleia are all celebrated as dual celebrations in Llyris. The Founding, the celebration of the founding of the City of Miles, is dedicated to Osvea as Miles is the “hearth of the north.”

Osveans may perform weddings, but the rite is rare. In most cases it is reserved for members of the Inner Cult. It is much MORE common to have Osvean clerics on hand to compliment Eleians during wedding rituals.

Major Centers of Worship: Llyris, Stonemark, Ancient Llynder.

Affiliated Orders: None.

Priestly Vestments: Osveans wear white and green as their primary colors; often these come in the form of robes, but may also be long tunics. Osveans also wear a fragment of hearthstone from a Sanctuary around their neck on a thong at all times to remind them of their duties.

Adventuring Garb:

Priest/Priestess of Osvea
(Specialty Priest)

REQUIREMENTS: Wisdom 9
PRIME REQ: Wisdom
ALIGNMENT: LG, NG
WEAPONS: Sickle, bludgeoning weapons
MAJOR SPHERES: Healing, Protection, Guardian, Wards
MINOR SPHERES: Combat, Elemental (fire)
MAGICAL ITEMS: The same as priests.
REQ. PROFS: Healing
BONUS PROFS: Herbalism

When within their temple, all Priests of Osvea regardless of level have their AC reduced by 4 points and a +4 bonus to all saving throws. Only consecrated temples to Osvea count for the benefit of this effect. The Osvean may never lose the fragment of hearthtile they carry; if they do, this ability is annulled until they acquire a new one from the temple in which they were consecrated.

Osveans are hesitant to use violence, though not as much so as Avaunites. They will often wait for what they consider to be true justification before launching into an attack. This includes threats to a temple or to the cleric themselves or those the cleric holds dear.

At 3rd level, Priests of Osvea may choose to bless a structure instead of a group of people. This blessing lasts for 24 hours, takes 1-6 hours to perform (depending on the size of the building) and affects all Good aligned people within it (+1, etc.) as long as they remain inside.

At 5th level, the Priest of Osvea may enchant a house with a bless spell which lasts for 1 week. This process takes one day to complete and the ritual requires incense and oils of no less than 1,000 gold pieces worth (for a small home) and may rise to any cost (for large palaces, for example). This process grants those who live (ie., are rightful inhabitants of) within the house +4 to all saves to counteract disease or death magic, and speeds the natural healing process by 1 point.

At 7th level, the Priest of Osvea cannot be harmed by fire or heat from natural sources. The Priest takes half damage damage from magical fire or heat and one fourth if they save successfully for half.

At 10th level, the Priest of Osvea may not be affected by natural diseases and is allowed a saving throw to overcome the effects of magical disease.

At 15th level, the Priest may bar any door for 24 hours. This door cannot be forced by any physical means. Magical attempts to open the door before that period automatically fail if they are under level 4 and even those must succeed at a dispel check as per Dispel Magic.

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Osvea

Abridged History of the 10th Age Idabrius