History of Adventurers and Adventuring

Reynarius di Llun

Readers, travelers, adventurers all! You’ve heard for years about the most illustrious of careers! For centuries ambitious travelers have become adventurers at the mention of treasures, secrets, and ancient empires! Do you long to explore the ruins of Soloth or Caruel in the North? Khewedi and Zesh in the South? Or perhaps your interest is merely academic, much as mine! Then, read on! For the History of Adventurers and Adventuring by myself the esteemed sage Reynarius di Llun has no dull chapters!

Chapter One: Naming Your Party

The Trident Scourge, the Blue Pilgrims, the Long Knives, the Company of the Quill, and the Steel Fist: what do all of these things have in common? Why, they were all adventuring parties of course. Some are sung for their goodness and altruism and others for their evil deeds. Historical adventuring parties have EVEN gone nameless (I’m thinking of the well-known figure Ozmiandre here, though I’ve heard rumors from far planes of his involvement with a named adventuring party late in his career called the K.N.E. Spiv, whatever that means!) though that is not recommended for first-time adventurers.

No, you want a name that can inspire hope in your allies, fear in your enemies, and perhaps even confusion in local governments. That will give you time to get your CONTRACT in order, which will be discussed in…

Chapter Two: Always Have a Contract!

This is an easy way to avoid the fights and arguments adventurers commonly get in, and is in fact REQUIRED by some kingdoms. Of course, there are also places where keeping your adventuring affiliation under your hat might be wiser (I’m thinking here of Opria where the Swords of Night would gladly put you out of your misery AND your gold) but the contract is primarily for the adventurers themselves. We’re talking about who gets first pick of the loot, what the monetary divisions look like when you find a big haul, and how much money goes to the communal bank. Hells, it even includes such information as how much of a majority (2/3rds? Less? MORE?) is required to be in agreement before communal funds are spent.

Contracts can always be expanded or revised, but be aware that doing so may make some of your party unhappy. ALWAYS talk over changes first! If you want a sword in your back, surreptitiously changing your thief’s cut of the treasure is the best way to do it!

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History of Adventurers and Adventuring

Abridged History of the 10th Age Idabrius