Aros' Holy Symbol

(the Wind Lord, the Poet, the Singing, the Fury)

Greater God, CG
Portfolio: wind, poetry, art, passion
Aliases: Aros, Arodr
Domain Name: The Hall of the Four Winds, Valingas
Superior: None
Allies: Eiri, Haeron, Tulä
Foes: Vodei, Dinismayl, Tyros, Tharos, Galos
Symbol: The four winds
Worshipper Alignment: Any good

The lord of the Winds, the Singing Fury, the Maker; these are all epithets for Anunë (ah-NOON-yeh) who is the creator-god of the elves. He is the master of the four winds, which are called Aeshelon (the north wind), Eferus (the west wind), Boltorus (the south wind), and Imunäs (the east wind). He is a warrior-god, and the master of poetry and art as well as battle. However, his worshippers do not seek after combat, for war itself is considered to be a waste of the Anunëian talent. Rather, they praise strength in arms only as an expression of craft, and they find battle only when the great lusty furies of the Wind Lord urge them on.

Anunë appears as a sere elf wearing silver scale armor and an open robe. He carries a scimitar in one hand and a lyre in the other. It is said that Anunë invented the sword to give his children the elves a weapon to fight the beasts of the Felnumen, the orcs and goblins. He is brother to Haeron and Eiri, and the three are called by men the Aldes Fratres or the Old Brothers.

Anunë is a god of many passions and furies. He has been known to frequently walk amongst his people or bestow the powers to shift the balance in the favor of the elves. He does not suffer evil in his presence, and as such his clergy may cast detect evil once per day by muttering a short prayer.

His temples are airy affairs, built to allow the wind access to their most sacred spaces. They are often hung with silver chimes or bells that the wind may play. The wind-harp is considered especially sacred to him, and his priests are often enjoined to create what is known as a wind-garden where they may set up chimes, a wind-harp, and other wind-played instruments and allow Anunë to “speak.”

The Church
Clergy: Wind Priests
Clergy’s Alignment: CG
Turn Undead: No
Command Undead: No

The Silver Temple is the elvish church of the Wind Lord. It has strong ties to the mannish Temple of the Winds. The elvish temple is widely supported in almost every elvish settlement. A great majority of lay-elves are members of the inner cult of Anunë. The Silver Temple is associated with a number of calendrical rites, particularly the singing of the several great songs that mark the hours of the elvish day. These songs are sung in every temple of Anunë across the north as the sun sets: Evensong is the most important of these, and the name of the office has lent itself to the name of the dusk-hour in all northern society.

The Silver Temple is more structured than its mannish equivalent. It’s highest office was once that of the Gwyderion, that is the Priest-King of Tailmisiä. However, in the ages since the Gwyderion ruled, that office fell into disuse and has, most recently, been usurped by a Noronëian priest. In the modern incarnation of the Temple, there are four offices of extreme dignity, these being the Priests of the Four Winds. Each of the Four Winds dwells in a different elvish kingdom. The North Wind in Talimisiä, the South Wind in Vesimä, the East Wind in Sidrabinä and the West Wind in Valkaela. These clerics are respected in the extreme, and they meet once every two hundred years to discuss the Eight Songs of Joy and the Eight Songs of Lament which comprise the holy canon of the Silver Temple.

Each individual temple is divided into the following stations:

The Acolytes. These novices are elves who have been taken into the temple for service. They may intend to become priests, or they may simply be attending at the temple in order to receive training in the paidea. No duty of ordination is placed upon them if they wish to leave when they reach maturity.

The Novitiate. These are priests who have just been ordained. They have the same jobs as the Acolytes, save they are permitted into the temples most sacred spaces and may see the cult-idol.

The Intoners. The Intoners sing the Songs of Joy and Lament and thus form a small choir. Becoming an intoner is not a mandatory step along the path of priesthood, for it ties one to a certain temple. Many novices choose instead to become Wanderers.

The Wanderers. These priests are set free from the bonds of their home-temple to wander the earth, adventure, and accrue fame, fortune, and worshippers as well as to funnel money back to the priesthood. Wandering-Priests are afforded a measure of respectful distance by most priests.

The Chief Intoner. One of the most prestigious of the under-positions in the temple is that of Chief Intoner, who must select the section from the Songs to sing as well as guide the other Intoners in singing it.

The Windseer. The chief priest in the temple, the Windseer appoints all other positions and determines whether new novices are fit to be ordained.

Dogma: Anunë counsels his followers to engage fully with the moment, to live in the now. His worshipers are composers of ballads and epic songs, sculptors of great works of elvish art, and warriors of consummate skill. Indeed, many of the elvish duelists known as Bladedancers worship Anunë.

Anunë does not suffer evil, and will root it out wherever he may. The Silver Temple is accorded extraordinary respect in most elvish kingdoms, and the words of the Wind Priests are taken extremely seriously. Anunë also believes in making the world a better place through art; beauty is a major element of the Anunëian beliefs and this concept is suffused throughout elvish society.

Things which are ugly are thought to be morally warped, for beauty is the physical manifestation of moral good. This applies to the hideous elf-reavers who mutilate their flesh fearsomely as well as to the rotting countenances of the undead. All of these things are unlovely because they are immoral. For this reason, Anunëians are very careful and wary around things which do not display natural beauty.

Day-to-Day Activities: The clerics who attend to the duties of the temple spend their days in song, meditation, and composing poetry. They administer to the elvish population that requires healing or clerking and they hire their skills as composers of music, songs, poetry, and other arts out to elvish nobility much as a bard or troubadour might.

Wandering priests generally spend their days adventuring, though they too often take time to compose small ballads. In either case, all priests sing the Evensong when the sun begins to set.

Holy Days/Important Ceremonies:

Major Centers of Worship:

Affiliated Orders:

Priestly Vestments:

Adventuring Garb:

Wind Priest of Anunë
(Specialty Priest)

REQUIREMENTS: Dexterity 10, Wisdom 12, Cha 12
WEAPONS: Scimitar, any bladed polearm
MAJOR SPHERES: All, Charm, Combat, Creation, Elemental (air), Healing, Weather, Necromantic, Protection
MINOR SPHERES: Chaos, Divination, Elemental (water), Thought, War
MAGICAL ITEMS: Any clerical.
REQ. PROFS: Religion (Anunë)
BONUS PROFS: Artistic Ability (Any) or Musical Instrument (Any)

Priests of the Windlord are protected by Anunë; they can feather fall three times per day; this spell only affects their person. They can also cast whispering wind (as per the 2nd level wizard spell) once per day.

At 3rd level, Priests of Anunë may cast the spell wind wall (as per the 3rd level wizard spell) once per day.

At 5th level, the Priest of Anunë may sing a potent battle song during combat. This unearthly music unleashes power channeled directly from the Wind Lord; the Priest and his allies receive a +2 bonus to-hit and damage while the song continues. All foes of the priest must make a morale check for every three rounds the priest continues to sing.

At 7th level, Priests of Anunë may levitate at will up to a height of 160 feet. This ability will affect their own person and an additional 100 lbs of equipment.

At 10th level, Priests of Anunë may summon a 12HD air elemental once per week. This elemental arrives completely under the control of the priest.

At 15th level, Priests of Anunë may wind walk (as per the 7th level wizard spell) three times per day.

Return to Gods of the Elves, Religion in Arunë, or the Main Page.


Abridged History of the 10th Age Idabrius