Abridged History of the 10th Age
|Intermediate God||Alignment: LG||Portfolio: Scholarship, knowledge, invention, writing||Dogma: Preserve the past, understand the future||Epithets: the Wise, the Far-seeing|
Quill is a wise god, and the patron of learning and the written word. Many scholars worship him above all other gods, and indeed many belong to his cult. Temples to Quill are quite infrequently found. There are few small temples dedicated to him but several large ones; most of these double as libraries and research centers. Clerics of Quill have been known to pay large amounts of money from church coffers to purchase rare books to add to these collections.
While the worship of Quill is mostly confined to the scholar class, this is a privileged group; even elf-scholars and dwarf-scholars come to the halls of the Wise in order to do their research. Thus, Quill looms large in scholarly works and many histories (many books in general) start with an imprecation to the God of Knowledge to bless the effort.
Quill does not care about the transient lives of his worshipers. He would first preserve a document than a life, and his clerics generally follow that stricture–they would kill to protect their works.
Librarian of Quill (Specialty Priest)
REQUIREMENTS: Intelligence 15, Wisdom 12
PRIME REQ: Intelligence
ALIGNMENT: LG, LN, NG
WEAPONS: Any blunt weapon
MAJOR SPHERES: All, Astral, Divination, Guardian, Thought, Time, Number, Protection
MINOR SPHERES: Animals, Creation, Healing, Law, Necromantic, Wards
MAGICAL ITEMS: Priests of Quill may not use magical arms or armor, but they can utilize wands and staves as though they were wizards.
REQ. PROFS: Ancient History (any), Ancient Language (any)
BONUS PROFS: Religion (Quilian Knowais), Bookbinding/Parchment Making/Scribe (choose one)
Clerics of Quilian Knowais are called Librarians for their tendency to keep vast libraries of books in their temples. They value the written word above all things, and preserve knowledge at all costs. For this reason, any cleric of Quill may enact a simple anti-vermin barrier once per day as the magical spell of the same name.
At 3rd level, the Librarian may inscribe a sepia snake sigil once per day. Additionally, the cleric receives a bonus proficiency slot that must be spent learning a new written language.
At 5th level, the Librarian gains the ability to recognize and attempt to avoid the effects of warding spells or evil magic hidden in books. They receive a +4 bonus on all saves against the effects, and receive a normal save where they are not normally allowed.
At 7th level, the Librarian receives a +2 bonus to any knowledge-based proficiency check. Additionally, the cleric receives an extra proficiency slot that must be spent learning a new written language.
At 10th level, the Librarian may inscribe a glyph of warding once per day.
At 15th level, the Librarian may comprehend languages at will with regards to any written text.