“Magic is the word. The Aelloneans call it pneuma. The Zeshimites call it mero. It is the breath which gives magic power. The hands facilitate the release of energies, but all motive force must come from the breath. This is why even the liches who practice magic must still be able to speak. Those creatures who cannot speak and have no breath have an inner breath which substitutes for the proper motive force. In addition, all magic users must have mind, which is where the breath gathers and forms before being released. Magic, then, is a creative effort not unlike that which the gods themselves undertook in ordering the world out of chaos. There is no creature more godlike than he who comprehends the intimate secrets of the arcane art.”

Lectures on Magical Theory, Vol. III, Solon Everwind, Aellon, X233

The Blind God

(the Blind, the Seer, Lord of Magic, the Emerald God)

Intermediate God, CG
Portfolio: Magic, divination, prophecy, astrology, the heavens
Aliases: Lumiä
Domain Name:
Superior: None
Allies: Avauna
Foes: Akem, Aros
Symbol: An eight-sided faceted emerald
Worshiper Alignment: Any

Galos (GAH-lohs) is the lord of magic and is thought of as the founder, codifier, and master of all wizardry. While the other Aeliö were still getting accustomed to the world and exploring its boundaries (and even peopling it with plants and animals), Galos was examining the great and boundless seas of magic that encompass Arunë. It was he who devised the ordering of the great magical schools, and it is often said that he spent much time amongst the giants during the Night Age and spoke with their scholars, teaching them to order their previously wild castings; Gigantine scholars dispute this fact, claiming that it was Galos who sat at the feet of the giants and recorded their musings.

However it may be, Galos holds the very power of the oceans of magic in his grasp. It is said that he can control the very sources of magic. For this reason, he is the patron of wizards, seers, and sorcerers the world over. He is a particularly interfering deity, having been opposed to most of the other Aeliö for several Ages.

Galos’ history is long and storied. He once opposed himself to the other gods, living alone in the far north of the world at a great stronghold in the Barrier Range. During this period he was known as the Great Foe; he created a great green star-stone (the father of all emeralds) and shattered it to make the stars themselves. They were green in the early ages, and the sun and moon were made to blind Galos’ seeking eyes. It was not until the end of the Eighth Age (during the Cataclysm) that the last of the stars was made white, the infamous Eye of Lumiä.

Lumiä often appears as a handsome bearded man with fair hair wearing long green robes. However, no matter what form he takes his eyes are always glazed over with cataracts. Theologians believe this is the result of his battle with the hero Ozmiandre and the removal of his power over the star known as the Eye.

The Church
Clergy: Starseers (speciality priest), wizards, diviners
Clergy’s Alignment: Any
Turn Undead: No
Command Undead: No

The temple of Galos is cut into two broad divisions; these are the great Emerald Temple and the affiliated silver elf orders located in Oronë. There are numerous sub-orders of diviners and magi as well, of course, who worship the power of the Emerald God. Though Galos was once a trickster and thus enjoys interfering with the peoples of Arunë, he has given strict laws to his clergy not to interfere in the business of the world. Any of his clergy who disobey this stricture can find themselves quickly stripped of their power.

The Emerald Temple is a mystery cult, devoted to the study and worship of the natural forces of magic. The lay members of the cult are primarily wizards who seek magical enlightenment. Non-mages have little use for the secretive mystery religion, and the Starseers truly have little to offer save for the occasional glimpses into the future.

The Emerald Temple is administered by three powerful clerics that share an equal responsibility for the temple hierarchy. These are the Loremasters of the three greatest temples of Galos in the north: the Hall of Stars, the Emerald Library, and Seer’s Stone. The Loremasters are said to receive divine mandates from Galos himself and relate them to the rest of the priesthood.

Directly below the three Loremasters sit a council of ordained mages and seers known as the three Claves. Below the Claves there stand the Seers themselves, who are divided in rank between the Great Seers, the Medial Seers, and the Seers Minor. Great Seers are given command of entire temple-complexes or important duties within the three great temples. Medial Seers administer smaller temples or serve less important roles within the great temples. Seers Minor can be found at all levels doing minor tasks or tending to small shrines. Below these are the Novitiates, who are still in training.

Lay members of the cult must undergo a series of secret rituals in order to be fully inducted, and they are taught the secret pass-signs of the religion. “Who seeks?” ask all clerics before admitting someone to a temple. “A follower of true knowledge,” the penitent must respond, or be denied entrance.

As lay members attend cult services, they may be inducted to greater and more potent mysteries of the cult. Wizards are often rewarded with magical knowledge or the secret pass-signs to greater temples where they may study. Many wizards without the means to establish a library of their own may swear the final oaths and join the clergy completely, becoming ordained in exchange for access to the great storehouses of magical learning within the cult.

The priesthood of Galos is also devoted to purifying the natural forces of magic that have become warped through misuse (generally by wizards). They will leave their sanctuaries in order to search for magical knowledge, undo the damage caused in nature (for instance, performing a ritual of purification in a region left scarred by magic use such as a dead magic zone), and gather materials for further work. Galians may assist adventuring parties when they meddle in politics, but they will generally refuse to give advice or make decisions that affect the current political situation.

The mystery cult inducts lay members in a midnight ceremony below the heavens, exposed to the Eye. During this ceremony, new members are generally anointed in holy oils and made to bear witness to a manifestation of Galos, which often comes in the form of magical effects and the animation of a sacred xoantha-wood cult idol. During this time, the lay clergy are taught the secret call-and-repeat statements that grant access to lesser temples (see above).

There are several levels for lay members of the cult to progress through once they are inducted. The most basic level is Faithful (fides), and many do not seek to be made more privy to the secrets than that. Those who have accomplished some feat for the church may be dubbed Knowing (cognes), which confers access to cult resources in exchange for suitable donation. Those who have achieved the status of Knowing and then made a physical pilgrimage to one of the great temple sites may do a major service for the temple and become Beloved (amantes), thus being given complete access to the libraries and magical research facilities of the Emerald Temple.

The physical structure of Galian temples is remarkably mutable. The three great temples all bear certain similarities as they were constructed in the Ninth Age by a priesthood that had recently become very wealthy. Lesser temples now strive to emulate the three great temples in style. This harkens back to a more ancient form of temple-building reminiscent of First Empire construction. Massive triangular roofs and tall pillars have come to dominate modern Galian building. All temples of Galos share a common feature of tall unlit ceilings and monumental architecture devoid of humanoid forms which serve to impress and awe the members of the cult.

Dogma: The clerics of Galos swear not to pursue material goods, temporal power, domination over others, or political goals. In return, they spend their lives in peaceful contemplation of the magical mysteries and the natural forces that underpin the universe. Clerics of Galos have little personal ambition, and exist to learn and to teach that learning to other members of the cult. They are adamant about acquiring and expanding magical knowledge (and as such they often hire adventurers or go adventuring themselves in pursuit of lost secrets).

Day-to-Day Activities: Clerics of Galos spend their days conducting magical research, assisting wizards, and plying the secrets of the heavens. They have little day to day activity besides prayer and research.

Holy Days/Important Ceremonies:

Major Centers of Worship:

Affiliated Orders:

Priestly Vestments: Galians wear

Adventuring Garb:

Starseer of Galos
(Specialty Priest)

REQUIREMENTS: Wisdom 12, Intelligence 14
WEAPONS: Staff, club
MAJOR SPHERES: All, Astral, Creation, Divination, Guardian, Necromantic, Protection, Summoning, Thought
MINOR SPHERES: Chaos, Charm, Healing, Number, Wards
MAGICAL ITEMS: Any clerical
REQ. PROFS: Religion (Galos)
BONUS PROFS: Spellcraft

At 1st level, Starseers may detect magic (as the first level wizard spell) once per day for every three levels of experience obtained. They must chant a brief ritual prayer, which is in effect a casting of the spell.

At 3rd level, Starseers may occlude the minds of their foes and use the spell sanctuary (as the second level priest spell) once per day.

At 5th level, Starseers have developed a mastery of counterspelling and dispelling magic, and thus add a +5 bonus to all rolls made when using the spell dispel magic.

At 7th level, Starseers develop an intrinsic resistance to illusions. Any time they attempt to disbelieve an illusion they receive a +2 bonus to their saves.

At 10th level, Starseers may cast Antimagic Shell (as per the sixth level wizard spell) once per day.

At 15th level, Starseers may, by unleashing the full force of their God’s fury, feeblemind a single opponent per week. Anyone who is the target of this attack receives no saving throw.

Return to Gods of Men, Religion in Arunë, or the Main Page.


Abridged History of the 10th Age Idabrius