Abridged History of the 10th Age
The southron folk may laugh at the northerners. They may mock our beliefs in the spirits of the hills; but let any southron spend an evening in the Barrowlands and tell me that those ancient haunted tombs are not filled with the very essence of death, with the very servants of the underworld; in the south men do not fear to mention the will’o’wisp, nor in the north do we shy from speaking of the pixie. Within this book you shall find all I know of the Barrowlands and the collected knowledge of the faerie folk who live therein.
-Panoptikor the Writer
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Long ago the region now called the Barrowlands was the heart of an ancient gigantine empire. It faded some time during the late fifth age, leaving only its ruins behind. It was kin to the kingdom in the far north and to that which sat in the Milean valley. Scholars have dubbed this kingdom “New Pernag,” though its true name may never be known. Alas, like all good things in this world, it passed; the giants who dwelt there dwindled until they were like the tall-folk of the north.
Wars came, and went, with the skinchangers. Then, one year, they found themselves too few to stand inhabit that wide land of open hills, and they began to live it for smaller places. But, they returned to bury their dead in the same hills where their forefathers had buried them. So to this day the hills of the barrowlands are used by the northerners to inter their dead, and the whole haunted land has served as a burial ground for centuries.
If you come upon a hill within the barrowlands, chances are it is a burial-mound or will be used for one in some future time. The earth of the barrowlands has been disturbed to build mounds for longer than many of the current kingdoms have even existed; indeed, for longer than most social formations outside of Miles.
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Hush and I shall speak to you of the pyske-folk, who live in the hollow lands where once our people lived. For I have been amongst the pyske peoples many times, and many times have they taken me within their hollow hills and given me to drink from faerie mead. From the southerly barrows by the sea to the northernmost that lie in the shadow of the Barriers, have I wandered.
Long ago, the pyske folk lived in the west; the great forests echoed to their sighing, and they were the spirits of death itself come into the world in a time before Akem was lord over that nether-realm. In those days, giants lived in the barrow-hills and shadows beneath the earth and down in the south and in the north-west were the Trollish kingdoms stood. And the pyske folk hated the Shadows and learned the first magic to make light and drive them off! In the long darkness before the coming of the sun, the pyskies built walls and stronghouses beneath the hills in the west and defended them against the darkness.
But as the ages wore on and the giants in the east dwindled into nothing, the pyskies went eastward away from the haunted lands. And there, in the Second Age, with the coming of the sun, they found the northmost barrows of the giants; ancient tumulus mounds so like their hill stronghouses that they came to dwell within. And the giants in the southern hills made offerings to them. The Titan Armenios proclaimed them watchers-over-dead, the Epí tou thanatos, the pyske peoples. But soon and soon enough the giants died off as completely, leaving only their graves. And these the pysky people took to inhabiting in.
Now lo, many northerners bring their kings, magnates, and great lords, to be buried in the land of their forefathers, amongst the giants. All make offerings to the pyskes, lest their ire be roused. The Barrowlands are the tombs of the great, and the homes of the faerie folk from before the first dawn.
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The pixies are divided up into powerful family lines that inhabit the major barrows of the hills. Each family is ruled by a matriarch or patriarch, the eldest and wisest of that kin-group. Family homes are generally centralized; nearly one hundred pixies can co-habit in a single barrow and only once one is full do they move to colonize an adjacent hill. They make use of grave-goods for furniture, clothing, and decorative purposes and carve their weaponry from the bones of the dead. Inter-familial power is measured by the number of barrows under one families’ control, and that number is legitimate only insofar as the patriarch of the family can raise up enough dead to protect them.
Pixies generally have a large number of siblings, cousins, and relations, all of whom live in close proximity. There is very little in the way of privacy or personal space for any family members save the patriarch. Barrow-houses are generally wide halls that run the length of the burial chamber with things such as storage rooms and armories delved into the upper portions of the tumulus. Pixie barrow-houses are riddled with holes for entrance and exit, all of which are strenuously guarded; to be put on guard-duty is considered a great honor, as the guards must needs to battle with the Shadows of the Night (or at least in theory, for it has been many centuries since Shadows came to the barrowlands).
Being raised in a pixie family is much like being a tadpole or a minnow: the adults have little time for their offspring, and instead encourage them to band together. Of course, this often causes havoc, but should any pixie be too rowdy or overstep their bounds, the patriarch will discipline them. Should it go beyond that, to a matter of grave importance, they are shipped off to the Hall of Bones to be judged by the Lord of Light and Shadow.
In general, pixies spend much of their time composing songs and poems and reciting them in a tradition known as the Song Rivalry. This is somewhat similar to gladiatorial games in other lands: the pixies square off against one another to see who can compose the greatest epic. When not writing these songs, many pixies attempt to engage exploits worthy of being crafted into the next great epic; exploring unknown barrows, troubling tallfolk beyond the southern rivers, and things of that nature.
Pixies are given many gifts by the tallfolk that come through their lands seeking to bury their dead (or just to pass through the hills), but this is hardly enough to live on. Most pixie families keep at least one grove of fruit-bearing trees. Apples and honey are the most common dietary staples in the barrowlands, supplemented by the occasional meat and bread from the worshipful. There are also herds of barrow-sheep that graze in the hills and provide much-needed meat to the pixie diet.
While intrafamily conflict may rarely result in violence, inter-family disagreements can be brutal and sometimes deadly. Groups of young pixies often rove the hills looking to fight pixies from other families, or at least do some harm to them. This is generally a pale imitation of the War of Lights that comes to the Barrows whenever the Lord of Light and Shadow passes on.
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The great barrows are tumuli, or hills of a rounded shape, that were built at first to house the bodies of giants and all their grave goods. As the giants dwindled into Valelans, more and more mounds were raised in the barrowlands. Pixie habitation in these barrows is generally en mass as a single family unit. This can result in a situation where even the lesser barrows house nearly a hundred pixies at any given time. Since the interior of these large hills is not sub-divided into any semblance of rooms, pixies have very little understanding of personal space beyond the items they physically carry with them.
Barrow-houses, as they are called, provide living space and meeting space for the pixie family. Food is grown outside, and pixie generally defecate or urinate some ways away from the barrowhouse as well. Most barrowhouses have upper floors that are accessible through holes in the ceiling of the main hall and which provide private rooms for pixie elders and the patriarch or matriarch of the family as well as internal store-rooms should the outside become dangerous.
Each pixie barrow has accommodations for the learning of its children. These pixie elders are known as Reciters, or Tellers. The Teller usually has a space of honor in the barrowhouse. These ancient pixies are loreweavers and can remember much of the oral legends passed on from pixie generation to pixie generation. They teach young pixies to read, and to speak languages other than Attala.
Barrowhouses also act as repositories for pixie treasures. Particularly wonderful bones or grave goods are brought back to the barrowhouse to become permanent furniture pieces. Only the Patriarch himself can remove one of these treasures back to the barrow it came from.
When a pixie family gets too big for one barrow, they generally colonize another nearby. This forms what is called a “pixie neighborhood.” However, conflict has arisen due to this spreading out of population base. Pixies may leave their home barrow to start a rival family at some distance and declare themselves a patriarch.
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Pixie families are composed of all axis of relations: patrilineal, affinal, and so forth. Cousins, brothers, sisters, children, and parents all live within one barrowhouse. The eldest and wisest pixie among this group is generally elevated to the status of patriarch or matriarch. That pixie is responsible for every other pixie that bears that location-name (for example, the Silent Grove pixies). A single family, then, provides a closed pixie community. Rather than the familial relations with which southerners are familiar, this produces an environment of extreme competition.
Of course, this means that one’s own community is essentially “family” and therefore not eligible as a sexual partner. Pixies have solved this issue cunningly; any pixie may steal another as their mate as long as that other is from a different realm (and thus a different family). This is form of wife and husband stealing polices itself, as those who do not wish to be stolen often sneak away or even in cases kill their mate. The most famous example of this was Queen Maehriyon, who slew every husband who ever stole her and wound up becoming the Master of Light and Shadow in her day.
While generally amorphous, pixie families do have the following structure: They are ruled by a patriarch or matriarch. The patriarch’s immediate family form the Elders of the barrowhouse. A single Reciter is chosen from amongst the family. Also chosen are four Wardens, usually from cadet branches. These pixies are in charge of watching the entrances to the mound, organizing the watch, and ensuring the sanctity of the barrowhouse.
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The king of faeries, the master of Pixies, and the ruler over death and life in the barrowlands is the Lord of Light and Shadow. For the pixies, this position is something akin to a god. It is my personal belief that they inherited this custom from the giants ancient practice of raising their greatest rulers up as the godlike Titanos.
The Lord of Light and Shadow is a mysterious figure in the Barrowlands. He is the undisputed final authority for all things relating to pixie society and community, and serves as a psychopomp, leading the souls of the dead into the Great Barrow Beyond where they will rest in the Lower World for eternity. The Lord is recognized as the most powerful pixie in the Barrowlands and as such few dare invoke him in any conflict.
The Lord dwells in the Hall of Bones in the far north beneath the shadow of the Barrier range. Unlike the other barrowhouses, the Hall of Bones does not host a whole family. The only permanent inhabitants are the Lord of Light and Shadow and his handpicked twenty Boneguard. The court of the faerie king is one of eternal twilight, and a lonely existence.
He is in essence a god, and controls vast necromantic powers. But unlike the gods the Lord of Light and Shadow is but mortal, and after several hundred years of rule will pass away. When this occurs, the barrows are thrown into mad turmoil; the War of Lights. The great families make brutal and bloody war with each other, utilizing necromantic arts to animate the dead and fight proxy-battles as well as truly killing one another. This is a dark, horrifying time. The hills are illumined with ghostly light, and the dead walk the earth. It has led to the northerly expression “When pixie’s war, wise men hide,” which has come into the south as “when spirits war…”
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Men and women both cross into the barrowlands every year. They do not stay long; the taboo against staying after nightfall is quite strong. Those who do so alone are usually either killed or driven mad.
When coming into the barrowlands it is customary to leave offerings near the greater barrows one passes: milk, meat, honey, summer peaches, apples, whatever is available. Most northerners enter the barrowlands in order to bury their princely dead. This often requires a large party of men and women to travel at least several days into the barrows to find a suitable site. In these cases, tents are set up at night and perimeters staked with lights. No sane person strays from them. When the work of digging is done, and a new barrow constructed, the party conducts a ceremony to Akem and the Lord of Light and Shadow and then hurries from the barrowlands as fast as they may.
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The barrows are divided into three broad regions: the lower hills, the upper hills, and the shore. The oldest and most potent pixie families dwell in the upper hills near to the Hall of Bones. Those who are newest live outside the hills in the green rolling land of the shore. Barrow-spruce, maple trees, horse chestnut, beech, ash and northland oak all grow in the barrow hills.
The Broken Barrow is ruled by the patriarch Ilian. Guarding one of the southerly entrances into the barrowlands, the Broken Barrow sees a large number of men along its route. It is so named because it was shattered along the hilltop by an earthquake long ago. The pixies of Broken Barrow have erected standing stones that lean crookedly over the gap, protecting the interior of the hill from wind and rain.
The Broken Barrows deal with outsiders far more often than anyone other than the Moss Gate. For this reason, they are somewhat more hospitable to strangers than the older and more secluded pixie families deeper in the barrowlands. They are a playful family who, like the Moss Gates, enjoy playing tricks on outsiders. Broken Barrows and Moss Gates are also the most likely to leave the barrowlands in search of adventure or worthy song-writing material.
The Patriarch of Broken Barrow is known as the Warden of the South, and the road-crossing into the hills just to the west of that barrow is his responsibility. Ilian wields the deadly pixie-blade Terror, a sword carved of bone which causes fear in any that it strikes. (see the Terror entry below).
Eastering Crypt faces the sea and is not a true barrow at all. Like the Mouth of the Dead and the Weeping Crypt, Eastering Crypt is a stone chambered tomb with a double door that stands partially open. The Eastering patriarch, Bartenev, is said to be extremely strict with his family. The crypt is a strange place in the barrowlands; the Easterings practice necromancy on a much more regular basis than most of the other pixies, and it is said that the howling of shades can be heard from the hills around this dark and well-defended crypt.
Bartenev wears the Shirt of Bones, a powerful magical item that makes him nearly impossible to strike (see the Shirt of Bones entry below).
Nearest to the Hall of Bones, Far Barrow is ruled by the Patriarch Ogna. Far Barrow is a huge complex; six interlocking barrows mined with tunnels and set in a ring make up the Far Barrow family domain. The flat ground between these six is a festival ground and meeting space, which is frequently used to hold fetes under the stars and to host the song rivalries that most pixies treasure.
The Far Barrow is one of the more powerful barrows both due to its numbers and the age of its Patriarch. It also sits on the approach to the Hall of Bones and is the very last line of defense for the Lord of Light and Shadow should any evils befall the barrowlands.
It is said that Far Barrows pixies are experts with their swords and bows; they are very dangerous for outsiders, as any men who come that far into the barrows are surely up to no good. They will ensorcell, kill, or send intruders insane without a second thought.
The Lord of the Far Barrow, Ogna, carries the Pipes of the Dead, which can summon shades to his defense (see the Pipes of the Dead entry below).
Gates of Moss
The Gates of Moss guard the main entrance into the barrowlands. As such, their Matriarch, Koia, is known as the Watcher of the West. Mossgate is not named for its barrows, but rather for the ruined gigantine archways that dot the landscape in that area. They curve gently over the road; some poets of the northmen have equated them with the Seven Gates of Death.
The Mossgate family is spread out over the whole region, but the Matriarchal line rests in a prodigious late gigantine barrow that sits in the center of the cross-roads and can thus watch all four major paths. Approval from the Mossgates is essential for trespassing deeper into the barrowlands and those who appease them sufficiently are often given the courtesy of having invisible winged messengers sent to nearby barrows to prevent any unfortunate misunderstandings.
The Gatewarden, Koia, wields the vampiric sword Lifestealer (see the Lifestealer entry below).
Grove of Silence
Ruled over by the patriarch Ivin the Willow, the Grove of Silence is a horrible place. Here, Trolls buried their dead during a period when they were in exile from their last northern cities but had yet to be flushed out of the northlands by the elves and men. Their burial mounds are interspersed with those of human men, and they have yawning black doors that go deep down into the hills. Voices are hushed here, for those hills are said to contain shadows from the dawn of the world that would love to escape and serve Mother Night abroad again. The Grove of Silence is a somber place, as are most of its people.
Its warriors are doubly vigilant, in the fear that shadows will break lose from the deep darkness beneath the troll-mounds. Of course, over centuries the watch has become more and more lax; never before has a shadow been seen emerging from those hills, and some now doubt the verity of the tale.
Patriarch Ivin wields a willow bow he carved himself called the Song of Sorrows which fires magical shadow-piercing arrows (see the Song of Sorrows entry below).
Hall of Bones
The Hall of Bones is the tomb of a fallen Titan from the oldest period of settlement in the barrowland. It is an immense barrow shored up on the inside with ancient stonework and decorated both outside and in with carvings of bone. Though I have never been there, it is said to be in a vale of shadows that sits beneath the Barriers. It is a haunted place where only the Lord and his twenty Boneguard keep permanent residence.
Even pixies dread that place, for it is said that the Hall of Bones has tunnels that stretch deep beneath it, down down into the underworld, and that when a pixie dies his spirit flies northwards to the Hall where the faerie-king guides them to their final rest.
The current Lord is named Miledok, and is from the Weeping Crypt family. Miledok carries the Rod of Ash and Dust and wears the Crown of Bones, both artifact-level magical items always carried by the Lord of Light and Shadow.
The Hall of Fallen Kings
The Hall of Fallen Kings is a central barrow with quite a large family and a warlike tradition. The barrows that surround the central hall are exquisitely rich (from a time when the northerners where experiencing a great period of growth) and thus the Fallen Kings wear many jewels and clothing spun of gold. The Matriarch Minodora rules the family there, and is said to be a master of the Song Rivalry, once the undisputed queen of epics throughout the Barrowland.
Minodora wields the Shield of the Dead, which has the potent power to reflect attacks (see the Shield of the Dead entry below).
Patriarch Paderka of the Middle Barrow rules over a meager little land and likes it that way. His folk keep to themselves, and make little trouble amongst the other pixie folk. They do not relish conflict or warfare and are the first to speak on the side of a reasonable peace when fighting breaks out.
The Middle Barrow itself is a single small mound; unlike most barrowhouses, instead of the family expanding out to colonize new barrows, the Middle Barrow pixies have dug elaborate tunnels into the earth. Of all the pixies in the barrowlands, these are the only ones who have their own private rooms.
Paderka wears the Cloak of Dreams which allows him to misdirect those who wander onto his lands (see the Cloak of Dreams entry below).
Mouth of the Dead
The Mouth of the Dead is a crypt of stone like the Weeping Crypt or the Eastering Crypt. It overlooks the headwaters of the River of the Dead, which flows out to the Sea of Clouds. The Patriarch of the Mouth is named Paius, and rules over many crypts and tombs of a kind not found elsewhere within the barrowland.
The Mouths are a warlike family, prone to starting arguments with other pixies and allowing those to escalate into true violence. It is said that Paius believes he will become the next Lord of Light and Shadow.
The pixies who live in and around the Mouth of the Dead live in a very un-pixielike manor. The crypthouse proper where Paius lives is reserved for the elders. The rest of the Mouths live in private tombs or crypts or even above ground in makeshift huts or in the boles of trees. Most other pixies dislike the Mouths and speak ill of them when they are not present.
Patriarch Paius wields the ancient mannish dagger called Souldrinker which makes him horrifying to face in combat (see the Souldrinker entry below).
The barrow at Riverwatch is one of the newer tombs, built in the last five hundred years. It is ruled by the Patriarch Ozaius, one of the youngest pixies ever to attain that status. The Riverwatch pixies frequently cross the Barrow River to “have adventures” amongst the people of Fereio. They also collect offerings from beyond the river and share them amongst the other shore-barrows. The pixies of Riverwatch consider themselves to be the spokesmen for the shorelands; as such they take slights to their honor very seriously.
Riverwatch itself is several miles from the Barrow River, but some of the pixies of the Riverwatch family live in hills that line it; these are not barrows, but simply hill-houses that have been decorated with goods taken from the other Riverwatch barrows. As such, many pixies refer to the Riverwatch family derisively as “hill-dwellers” or “hole dwellers,” indicating that they dig their own homes.
Patriarch Ozaius wears the Mantle of Might which radiates powerful magical rays (see the Mantle of Might entry below).
The Seaward Barrow is actually a ship-burial. The mounds there all contain the frames of ships that were buried beneath them. This led Miklon Seaward, in the first century of the tenth age, to sail onto the sea in ships built based on the designs of those in his mounds. The only pixies to use boats, the Seawards follow their Patriarch Emek onto the waters frequently to fight among the waves, dive into the foam, and learn the secrets of the ocean.
The Seaward Barrows are right on the shore, the smell of salt pervading them. Patriarch Emek wears the Seaward Broach which grants him considerable command over the tides and waves (see the Seaward Broach entry below).
The Skyland Barrow is actually, along with the Skylord’s Tomb, an ancient Cloud Giant burial place. In Skyland, the ruins of a gigantine road and the shattered remains of ancient giant temples stand amongst the hills of the dead. Images of giant faces are also scattered around Skyland, leading the Skylanders to also be known as the Giant Pixies. They are no taller then the other families, though this may perhaps refer to the great girth to which the Patriarchs grow; the current Patriarch, Umbron, is no exception.
One of the weaker of the old families, the Skylanders can still summon a formidable defense to their side as well as mount a devastating offense; as such they are nominally in charge of the shorelands.
The Patriarch Umbron wears the Circlet of Giants which allows him to use the spell enlarge on himself (see the Circlet of Giants entry below).
The Skylord’s Tomb
The Tomb of the Skylord houses a pixie family related to the Skylanders. Their patriarch, Raxis, is close friends with Umbron. The Tomb of the Skylord is a gigantine barrow that bears many of the same ruins as the Skyland Barrow does. However, they are much grander and better preserved near the Skylords; thus, there is much congress between these families. Many of the Skylords and Skylanders have spent their days reconstructing ancient carvings, or researching ancient poetry of the giants. These people are the closest to scholars to be found in the Barrowlands.
Patriarch Raxis wields the Pixie-mage Wand which grants his spells added might (see the Pixie-mage Wand entry below).
The Stone Hill is a rocky mountainous mound many times the size of most barrows that bears the Stone family within. The hill is a tall one, with the granite bones of the earth poking out through the loam and the grass. As one of the more northerly barrows, it is festooned with the bones of giants and other creatures from the early ages. It is more of a fortress than any of the other barrows, and in the dark times during the Wars, it is generally safe from assault. It’s pixies are insular and not interested in staking vast claims for themselves, but rather simply living within the hill and writing/dueling. The Patriarch of Stone Hill is named Persevyn Stone.
Patriarch Persevyn wields the Bow of Stones, a powerful weapon that can petrify its targets (see the Bow of Stones entry below).
The Strongstone Mound sits near the edge of the barrow hills; it is a barrow mound of the Valelans, reinforced with stone shoring. This burial site is the realm of the Strongstones, who are the only pixies to train with polearms (other than the Boneguard). The pixies of the Strongstone mound spend much of their time training and little on what they deem to be “frivolous adventures.” In times of need, the Strongstones have always been a powerful ally to whatever families courted them, and many Lords of Light and Shadow have chosen at least a portion of the Boneguard from among their number.
The patriarch of Strongstone Mound is named Stanilo, and is reputed to be a master of the pixie-halberd. Stanilo bears the Sunstone Axe, a powerful magical halberd (see the Sunstone Axe entry below).
Tall Hill is a relatively young barrowhouse, founded by pixies who left Stone Hill. It is similar in size, though in composition it is mostly grasses and loam. There are five burials within Tall Hill, which has given this young pixie family a deal of treasure. They are thus also called the Golden Pixies, or simply the Golden. Their Patriarch is Gogil, who bears the Golden Sword and Shield which grant him extra attacks (see the Golden Sword and Shield entry below).
Tomb of the Changer King
The Tomb of the Changer King is a middle-period barrow in which a great Bear-King was buried. The pixies that live there have been said to be particularly animalistic, given to traits which are often associated with the Skinchangers in the north. These pixies, under the rule of Ninos the Patriarch, patrol their lands with unceasing vigilance. It is known as quite a feat to steal a mate from this mound indeed!
Ninos wields the pixie bow Hunter’s Call which is said to be able to bewitch those it strikes (see the Hunter’s Call entry below).
Tomb of the Horselord
The Tomb of the Horselord is a late period barrow in which many horses were buried. For this reason, there are many many bones in the Horselords’ hordes. Many of the Horselord pixies wear skull-carved breastplates and carry enchanted bone weapons. It is said that the Horselords are a playful people, eager to laugh and eager to grant forgiveness. The Tomb itself is very long, and wanders this way and that. There is much room within, leading to a very large central settlement of the Horselords.
The Patriarch Dalicon wears the Armor of Bones, which it is said makes him tireless in battle (see the Armor of Bones entry below).
The Weeping Crypt
The Weeping Crypt is, other than the Hall of Bones, the most disturbing of the pixie houses. Surrounding it is a human cryptyard from the middle period of burial in the barrows, but these are all stone cysts and chambers. Over time, ancient wellsprings have found their way up through the earth, turning the ground into a treacherous bog. The Weeping Crypt itself is filled with foul-smelling waters that ooze from below and the pixies who live there garb themselves in moss and rotten leaves. They are often called Bog Pixies for this reason, and they are the most shunned of the pixie families. Even more so than the Eastering Crypt, they are said to engage in dark practices beneath the earth.
Their Patriarch, Domata, carries the ancient Trollish weapon Heartseeker, which is said to slay those it touches (see the Heartseeker entry below).
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While all characters who come from the Barrowlands are necessarily pixies, there are still some interesting items to be found there. Below is a list of ancestral weapons followed by more common items that are made by pixies or found in the barrows.
Armor of Bones – This armor is made from a horse-skull and various other bone-parts attached to the breastplate. It is worn by Dalicon Horselord and makes him tireless in battle and impossible to fell, no matter how many blows he sustains.
Bow of Stones – This bow is made from horn and yew. Arrows must be specially prepared for it, but when they are fitted and fired they turn those they hit into stone statues. This bow is wielded by Persevyn Stonehill.
Circlet of Giants – This large circlet has a single stone set in it; a topaz. It was once a ring of the giants, but now serves as a crown for Umbron Skyland. When worn it grants him the ability to cast enlarge three times a day on himself.
Cloak of Dreams – This cloak is made of woven silk taken from grave goods. It bears a pattern of swirling geometric shapes in red on its blue field. It is worn by Paderka Middle-barrow and it grants him the power to cloud minds.
Golden Sword and Shield – This leaf-bladed sword and round shield are made of gold with an iron core. They have whorling designs etched into them. They are wielded by Gogil Tallhill, also called Gogil the Golden.
Heartseeker – The heartseeker is an ancient mannish dirk that is wickedly curved and has a death’s head carved into its pommel. It is wielded by Weeping Domata and when it strikes its target myth holds that their hearts will simply stop.
Lifestealer – Lifestealer is a pixie blade made from firegold taken from a barrow mound. It is a long slender blade with two edges; it makes a sorrowful keening sound when it is swung. It is held by Koia Moss and the legends say that it sucks the life from them and restores wounds made upon its wielder.
Mantle of Might – This greenish robe, when worn, sends glowing rays of silvery light shooting out in all directions. Those who pass within them are said to fall to the ground, weeping. It is owned by Ozaius Riverwatch.
Pipes of the Dead – The pipes of the dead are a pair of pixie-pipes carved from titan bone that have been lacquered to a shining white hue. They are even more unearthly sounding than other pixie pipes, and the skirling music played with them grants a +2 bonus to any musical instrument check made with them. In addition, when a certain song known only to the Patriarch of Far Barrow (Ogna Far Barrow at the moment) is played, the Pipes are said to call forth shades to fight for the bearer.
Pixie-mage Wand – This wand is made of ancient worn gold. It appears to be an outstretched hand with a pointing finger. When spells are cast with the wand in hand it is said they are absolutely devastating. This is wielded by Raxis Skylord.
Seaward Broach – This broach is owned by Emek Seaward, and is made of coral carved into the shape of a clam shell. When worn, it is said to grant Emek the power to command the waters of the sea, lakes, and streams.
Shield of the Dead – The shield of the dead has a boss made from a human kneecap and a body made of blackwood. Mindora Fallen wields it, and the shield is said to reflect swords, arrows, and magic alike.
Shirt of Bones – The shirt of bones is a vest made of human fingerbones that have been stitched together with preserved human ligature. It is a grisly artifact to see, even for a pixie. This vest belongs to Bartenev Eastering; its magic is prodigious, and it is said that never a blow shall land on him while he wears it.
Song of Sorrows – This recurved pixie longbow was made recently from willow-tree bark in X404 to replace the blade of eternal repose that was wielded by Patriarch Ilanon until he journeyed into the Troll-mounds and was lost. The bow seems normal enough until an arrow is notched to it. A sound like a soft sigh follows, and the arrow-head begins to glow a pale yellow. Ivin Silent the Willow wields this weapon.
Souldrinker – This is a mannish dagger from some vanished kingdom, strange and triangular shaped, made of whorled black and red metal. It is wielded by Paius the Mouth and rumor holds that those who are struck by it feel weak and woozy.
Sunstone Axe – A pixie-sized halberd made of iron with a head of heavy golden stone. The head glows at all times, and when it is wielded grows even brighter, throwing off light equal to daylight. It is wielded by Stanilo Strongstone, who it is said has used it to drive off shadows and shades.
Terror – Terror is carved from giantbone and has a faint blueish tint to it. A cup-hilted sword, it glows like pale ice in the morning sun. This sword belongs to Ilian Broken Barrow. It is said that those who are struck by it collapse or flee in fear.
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