Tag: Geography

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  • The Vales

    _"The Vales, having always been the home of free-loving people who had no desire to bow to any worldly power, resisted the Teralian overtures at conquest. Yet the men of Teral were strong and had at their command …

  • Northvale

    !http://cdn.obsidianportal.com/assets/42750/Northvale-hex.png(Northvale hex)! Northvale is the westernmost of the Vale-lands. It is also the least well settled. Once, it was a nexus of trade centered on the north-south Saltgate road to Seagard and …

  • Eastwick

    |Size: ~2,000|Government: Local Council, seat of the Governor of Northvale|Locale Militia: Small, 15 or so members| *General Information.* The hamlet of Eastwick stands only a few miles from it's original Teral-period ruin where the flourishing emporia …

  • Hammer Gully

    |Size: ~800|Government: Head Foreman|Locale Militia: 50 members, dedicated town guard| *General Information.* Hammer Gully is located near the foot of the northern range of the West Wall mountains at the bottom of a shallow defile. Much of the town is …

  • Iiriem

    _"My first stay in Harp-joy was over thirty years ago, when I was a young girl. I remember the secret glades and the silver pines that gird the mountains like skirts. I remember the quiet rivers and the twinkling …

  • Way Inn

    |*Inn, waystation, and tavern*|*Owner/Proprietor:* [[:roger-griswald | Roger Griswald]]| Run by [[:roger-griswald | Roger Griswald]] and the Griswald clan, the Way Inn is the last stop on the [[Saltgate Road]] for many many miles. Nearly a town in and …

  • Seagard

    |Size: ~26,000|Government: Aristocracy|Militia: Noble retinues| Seagard controls the important saltwater port of Whiteharbor, from which and through which many merchants travel in order to trade with lands all across the White and Great Seas. While it …

  • Cathadria

    Goblin Tunnels

    Since the resettlement of [[the Vales]] in [[Timekeeping | X204]] there have been problems with Goblins. Everyone agrees that they live in the tunnels in the West Wall Range, but short of a major campaign (which has not been attempted since long before …

  • Thyrnesse

    _"There are only two types of people who claim to be Emperor; children, and madmen."_ *Orvius Kavalson, Conclave Mage* _"Just because you cannot imagine a man who does not want power for its own sake does not …

  • Bone Vale

    The site of countless battles, Bone Vale first began it's long and bloody history when the Vale-lands resisted incorporation by [[Teral]] in [[Timekeeping | X115]]. Bonevale has a history of rebellion associated with it, though the inhabitants eventually …

  • Hearthland

    [[File:321283 | class=media-item-align-none | Hearthland-Counties.gif]] The center of the empire, the breadbasket, and the largest open plain in the kingdom, the Hearthland is where a full third of Thyrnessan food is grown. This lowland farming plain …

  • Byrne

    !http://cdn.obsidianportal.com/assets/61082/Byrne.jpg(Byrne)! !http://cdn.obsidianportal.com/assets/66937/Byrne---Forest-Road.jpg(Byrne forest road)! The Duchy of Byrne is located in the northwestern region of the [[Third Empire | Third Empire]]. …

  • Weyland

    _"Beyond the southern borders of the Vales lies a land untouched by the Second Empire. These regions were settled as independent colonies during the First Empire and the culture mingled with that of the Moon …

  • Thegnas

    !http://upload.wikimedia.org/wikipedia/commons/thumb/d/d2/Irminsul_pillar_black.svg/425px-Irminsul_pillar_black.svg.png(Irminsul)! The realm of Thegnas has not always been, nor will it likely always be. A confluence of circumstances has allowed it to …

  • Northmount Abbey

    !http://www.cpmac.com/spip/local/cache-vignettes/L372xH531/doc-86-62768.jpg(Northmount Abbey Wall-walk)! |Size: ~2,500|Government: The Abbot and Council|Local Militia: 45 beholden to the Abbey| *General Information.* Located along the Ruin River, …

  • Eltdown

    |Size: ~200 people|Government: Town Council|Militia: None| Eltdown is the northernmost settlement in Northvale, and one of the smallest. A simple collection of trappers and furriers, Eltdown is not much to look at. There is nowhere there for travelers …

  • Trident Isles

    p=. !http://www.europealacarte.co.uk/blogphotos/malta-beach-400x300.jpg(Beach on the Trident Isles)! The Trident Isles stand astride the [[Trade Sea]], and are a primary port of call for ships on their way to [[Khewedi]], [[Ishtria]], and [[Hadash]]. …

  • Creak and Clink

    !http://www.delftguidedtours.com/images/steen01.jpg(The Creak)! The Creak and Clink was built by the mercantile compact (under the direction of the [[Afasen College]]) that rules the Trident Isles. It is a prison for pirates and elf-reavers which has …

  • Downing Vale

    *Towns* [[Holton]] [[Fordling]] [[Woodsedge]] [[Grenton]] [[Seabotl]] *Forests* p((. [[Smalwood]] p((. The [[Greenewood]] Return to [[the Vales]], [[Regions and Places]], or the [[Main Page]].

  • Midvale

    *Towns* [[Hilstadt]] [[Hockton]] [[Dvergerdale]] [[Kelhorn]] [[Redhorne]] Return to [[the Vales]], [[Regions and Places]], or the [[Main Page]].

  • Ferling

    *Towns* [[Stonefall]] [[Fallrun]] [[Michelstadt]] [[Norstadt]] [[Gapsedge]] Return to [[the Vales]], [[Regions and Places]], or the [[Main Page]].

  • Old River

    !http://www.adventurist.net/buffalo/old_river_trail_09-02/photos/river-away-from-slab-bluff.jpg(Old River)! The Old River is a shallow course that flows along the northern border of the Vales. On the northern side of the river is the fallen kingdom of …

  • Archet's Pond

    !http://www.onlineadventure.com/views/media/darrenminke/photos/lrg/IMG_5322.jpg(Archet's Tomb and Pond)!

    Outside of [[Archet's Tomb]], Archet's Pond is the termination of the [[Old River]] where it pools against the West …

  • Ninfa

    !http://www.scooter-rent-rome.com/images/Places/Ninfa/view_1.gif(Ninfa)! |Size: 290,000|Government: Mercantile Compact|Militia: Vast navy, the [[White Staves]]| Both an island and a huge city, Ninfa is the mercantile and governmental center of the …

  • Golnia

    !http://z.about.com/d/goeasteurope/1/0/v/6/-/-/PolandCastleMirow.jpg! Located north of Rootwood Forest and [[Byrne]], Golnia is a kingdom thrust up against the dark wilderness of the North and the seaside lands of the [[Sturmsea]]. It was settled in …

  • Dorlan

    !(media-item-align-center)http://cdn.obsidianportal.com/assets/10832/Dorlan.jpg(Map of Dorlan)!

    _"The territory of Dorlinum harkens back to the First and Second Empire when it stretched from what is now the …

  • Claulan

    The Underdark

    _Picture the world like a good Vale cheese. Hopefully from [[Downing Vale]], because I must admit that they produce the finest of cheeses. First, you have your rind. That's where we live, on the surface. We can see the light of the sun and moon and stars, …

  • Old Eastwick

    This ruinous town is all that remains of the Teralian trading post once known as Eastwick. Most of its construction materials were made off with by the inhabitants of New [[Eastwick]], which lies just a few miles south down the [[Saltgate Road]]. It is a …

  • Michelstadt

    |Size: 3,500|Government: Seat of the Governor of Ferling, under his direct administration|Militia: Detachment of Sword Militant guards| Michelstadt lies out on the Pinefell plain and is one of the largest settlements in the Vales. When Vale-wide …

  • Redhorne

    Up until around sixty years ago, Midvale was controlled by a warlord from an old Teralian family claiming hereditary right to governorship. The seat of this family was a barely serviceable Teralian fortress located in the outcropping called Redhorne. When …

  • Pinehall

    |*Dwarf Ruin*| Pinehall was founded in the middle of the great turmoil of the Ninth Age. In IX.706 the dwarven explorer Hrunir Fastorth cleared the tunnels of the Black Mountains and began his foundation along their slopes. By IX.831 they were granted …

  • Reaving Isles

    Just off the coast of [[Seagard]] lie the Reaving Isles, populated mostly by Elven refusers and their slaves. These islands are ill-explored and ill-known to the outside world for the elves who live there have a terrible habit of enslaving or killing …

  • Cymballar

    Haugrund

    !http://cdn.obsidianportal.com/assets/89673/Haugrund.jpg(Haugrund)! The mountainous region of Haugrund separates the Goblin Lands and [[Umbrinol]] from the more southerly kingdoms of the Midlands. Within Haugrund are many principalities, beholden to …

  • Hraedborg

    _"Let every dwarf who can carry a pick come to the Hraedborg! Let every dwarf who can carry a hammer come to the Hraedborg! We need sword-dwarves and spear-dwarves aplenty! Let all brave sons of the Earth come to the Hraedborg; let all brave daughters of …

  • Bracstone Height

    A small dwarven settlement in the Bracstone mountains, the Height is a fortified town center with several major mines within several miles. It's one of the oldest colonies of dwarves ever to set out from Harnholme, and as such is of an extremely permanent …

  • Agstowe

    Arinnfal

    !http://www.terragalleria.com/images/mountain/alps3540.jpeg(Arinnfal Mountains)! Both a range of mountains and a contiguous dwarven kingdom, this place known as Mountainheart was once a minor spur of Harnholme. However, when Harnholme sank during the …

  • Seareach

    [[File:507969 | class=media-item-align-none | Duchy-of-Seareach.png]] Governed by Duke Theolus Amvor, Seareach is lodged between the White Range the Noranian Range and the sea. The Merchant's League of Seareach (which includes representatives of all …

  • South Hamlets

    This idyllic country owes its existence to a series of natural barriers that protect it, making it one of the most secure regions of Thyrnesse. Away from the [[Hearthland]] and any danger that might beset the _Ardon Ry_ Tamerin III, the Gold Hook …

  • Rhun River

    The Rhun cuts down through Blackwood Forest, originating in the [[teral | Teralian]] funerary capital of Acerdus. It is a swift-flowing river, and very difficult to cross. Luckily, there is a place where it dives under ground, at the North-mount in [[ …

  • Smalwood

    This forest sits across the backside of the Bracstones, nestled up in the comfortable crook at the top of [[Downing Vale]]. It is inhabited primarily by gnomes who have developed a reputation as tricksters and thieves. These are the Gnomes of the Smalwood …

  • Fordling

    |Size: 3,000|Government: Dockmaster and Shipwrights Council|Militia: ~55 local docksmen| The town of Fordling is a major caravan center for shipping goods down river to [[Seabotl]] where they eventually leave by ship for either [[Seagard]] or [[Weyland …

  • Woodsedge

    |Size: 500|Government: Town Council|Militia: None| Perched at the southernmost point of the [[Smalwood]], Woodsedge has a reputation for oddity. There is a single inn in the tiny hamlet (Nobol's Hovel) run by a gnome from the Smalwood. The other …

  • Goblin Lands

    _"The West Wall is the only and best defense we can muster against the troubles of the Goblin Lands. A darkness is growing there, like a cancer in the heart of the North, and soon someone must take action."_ * …

  • Silano

    !http://cdn.obsidianportal.com/assets/217823/Silano.png(Silano)! The center of Dorlan and the location of its capital city, [[Orana]], Silano is the most important region in the country. Ruled over directly by [[:giulio_allate | Giulior Allate]], it is …

  • Regan's Crown

    Regan's Crown lies beyond the waters of the [[Inner Sea]], and is one of the few Avar colonies that remains directly beneath the control of the King at [[Miles]]. The Crown is a fertile land, and fair, and provides much in the way of taxable income as …

  • College of Wizardry

    !http://www.rochester.edu/college/abroad/gallery/images/oxford_england.jpg(College)! The civil servants of Dorlan are all wizards and mages of at least some capability–service in the government is forbidden for those who are not trained in magic. While …

  • Sidunum

    In the very north of Bonevale, where the Pinefall Mountains, Sidunum was once run by a successful silver-mining magnate back when the [[Teral | Teralian Empire]] was still strong. The ruins have since been overrun by all manner of undesirables including …

  • Zesh

    Zesh Often thought of as one of the origin points for the race of Men, Zesh is a lush land of jungles and dark brooding mystery. Ancient …

  • Inner Sea

    The Inner Sea is a huge inland bay of salt water that is connected to the [[Trade Sea]]. It is most famous for containing the islands of [[Oronë]]. Return to [[Regions and Places]] or the [[Main Page]].

  • Rootwood

    !http://eqplayers.station.sony.com/images/content_images/prophecy/forest_giant_thmb.jpg(A Forest Giant)! Rootwood Forest is the ancestral home of the Forest Giants who rival the Cloud Giants in gravity and age. There are only two cities within the huge …

  • Trade Sea

    The central ocean of the North, the Trade Sea divides [[Thyrnesse]] from [[Weyland]] and [[Stonemark]]. It also allows easy oceanic trade down southwards to the distant Southern lands while avoiding the dangerous and slow land routes. Most trade that …

  • Stonemark

    Bearing one of the most impressive navies in the [[Trade Sea]], Stonemark is known for its long rocky coastline and the inhospitable weather that crops up there. High cliffs prevent the moist winds blown in off of the Straights of the Moon from leaving, …

  • Meirenia

    A breakaway republic that was once a major province of the Avar Kingdoms (never Thyrnesse, however, since that "kingdom" was founded in X290), Meirenia declared its freedom in X88, establishing a council of powerful and influential nobles. The entire land …

  • Clayland

    !http://cdn.obsidianportal.com/assets/62884/Clayland.jpg(Clayland)! Clayland is a former frontier region of Thyrnesse and is also where the [[Order of the Sword Militant]] was originally formed and still maintains its main headquarters. It is dominated …

  • Lamp Country

    !http://cdn.obsidianportal.com/assets/40883/Lampcountryhex.jpg(Lampcountryhex)!

    The Lamp Country

    The peculiar name of this province has a long story behind it. Many halfling and gnomish allies of the Avarine people were settled in this …

  • Serpent Country

    Serpent Country is located on the far side of the Rotwood and stretches along the northern marches of Thyrnesse. The habited lands of Serpent Country are narrow, following the shoreline and the Saltgate Road. The interior of Serpent Country is a vast …

  • Lonely Lands

    Ralashar

    Ralashar is a divided land which sits on the southern border of what is commonly known as the North. To the west lies the ashy waste of the [[Emberlands]] and the [[Sea of Sighs]]. To the east is the farthest southern stretch of the [[Trade Sea]]. Between …

  • Lomere

    Lomere is a flat region north of the [[Bay of Rhun]]. For this reason its ecology varies between tidal flats and swampy lowlands. Much of Lomere has been reclaimed from the sea using [[Gnomes | gnomish]] and [[Dwarves | dwarvish]] know-how. It isn't a …

  • Westreth

    The second half of [[:prince_balduen | Balduen the Fair's]] domain, Westreth is much richer than [[Lomere]]. Good farmlands coupled with an unbeatable location on the [[Inner Sea]] coast make Westreth a cosmopolitan region where massive urban trade and …

  • Vaelarus

    Vaelarus is a small region of Thyrnesse, nestled between the [[Western Borderlands]] and [[Westreth]]. It is an area swathed in heavy forests and sleepy dales, though the Vaelarian militias are constantly ready, for bandits often come down from the [[ …

  • Western Borderlands

    The Western Borderlands are a March region, directly administered by the Marcher Lord [[:cyon_amarell | Cyon Amarell]], called the Blooded because of the young age at which he first fought in true combat. All of the Borderlands are geared towards war and …

  • Wilderlund

    !http://cdn.obsidianportal.com/assets/124518/Wilderlund.jpg(Wilderlund)! [[The Expedition of 234 ar]]

    Auregniac

    Auregniac covered most of the Auregnian Highlands between the period of X.315 to X.397-400 when the Auregnian Wars of …

  • Craftman's Reach

    Rare is the region that the self-proclaimed scholar and sage of renown Reynarius di Llun has not written about. Craftsman's Reach is one of those stretches of the world that he seems never to have visited. We may count ourselves lucky. —Teolus Oznei, …

  • Soturi's Stronghold

    Built in IX.1004 the stronghold was part military fortress and part wizard's lair. It's story is a strange one; The elf maiden Soturi left [[Sidabrìnä | Sidabrìnä]] in the closing of the Ninth Age for the Vales. Legend says that she was betrothed to a …

  • Hlutmont

    The most northerly mountains of Arinnfal, Hlutmont is riddled with mines. Many of these are potent sources of iron, though there are also copper, zinc, and silver. Almost without exception, these mines are on the south face of the mountains rather than …

  • Tviervith

    The vale of Tviervith is nestled between two arms of the [[Estbjar]] range and [[Hlutmont]]. The more northerly region of the valley is sparsely settled, those towns that are in the region being on high defensible hills surrounded by an outwall with some …

  • Tailimisä

    _The elves of Talimisiä will gladly tell you they are the oldest, most noble, and most elven of all the lands that remain inhabited by their people. In some sense this is true; after all, the Greatwood is the …

  • Thorny at Radcliffe

    |Size: 400 or so|Government: Feudal barony|Militia: 15 Radcliffe men-at-arms| This small town belongs to the declining Radcliffe family, and is overseen from the Manor-at-Radcliffe which is literally above the town, perched atop the clay cliff-faces …

  • Haldera

    !http://cdn.obsidianportal.com/assets/195884/Haldera.jpg(Haldera)! Known primarily for housing the Abode of the Daystar, Haldera borders Muldonor in the west, the Emberland in the east, Wilderlund to the north and Synd to the south. The term is …

  • Kjellos

    Kallatha

    _Fear crawls down the city streets like worms gnawing into a casket. The hills are filled with tunnels. All the facades cover up a rot as old as the evils that never died. Things from before the world was light lurk here, in Kallatha, and they …

  • Kelhorn

    |Size: 500-800|Government: Lord [[:jaanorell_kelhorne | Jaanorell Kelhorne]]|Militia: Ten local men supplemented with rotating detachments of men-at-arms from [[Redhorne]]| The town of Kelhorne is a small settlement situated on the northmost foot of …

  • Vourin

    |Size: Around 10,000 elves|Government: Directly administered by the Lady|Militia: The Iiriem nobles personal militias, around 1,000 at any given time| Vourin is the ancient capital of Iiriem, and has been since the time of the Plague. The city is built …

  • Caruel

    Caruel was one of the two powerful northern empires of the Sixth Age. Ruled by the warrior-prince Tashbet after he fell out with his brother, Caruel was in a state of almost constant war with the older [[Soloth]]. In current day, Caruel is a haunted land …

  • Dunwal

    !http://www.ejphoto.com/images_WA/WA_NCNP_TowerMtn03.jpg(The Mountain of Dunwal)! The mountain of Dunwàl is one of the largest gnomish settlements in the North. The mountain is covered in pine forest; studious rock gnomes live in a vast underground …

  • Tourons

    Feindal

    The vale of Feindal is heavily populated and one of the major centers of agriculture in the Arinnfal. Heavily settled, small towns simply run together into long tracks of nearly indistinguishable farmland. Several large knots of settlement stand out in …

  • Gnaefborg

    The Gnaefborg range is flung out from the [[Estbjar | Estbjar Mountains]] and protectively encircles the [[Feindal]]. Unlike the main mountains however, the Gnaefborgs have no mines throughout. Instead, there are several large fortresses that serve as …

  • Tower of Morning

    _"We once ruled the Cloud Sea coast from the mountains to the plains. Men lived there at our sufferance. Now the few elves who live there do so under the dominance of man. The time of our glory has surely passed."_ …

  • Sintara

    _"The [[domains of ishtria | Ishtrians]] speak of a place where wizards of Miles settled together and eschewed the laws and regulations of their brothers. These mages raised a phantasmal land and ruled it for three …

  • Miles

    !(media-item-align-none)//db4sgowjqfwig.cloudfront.net/assets/314651/Miles-Map-9x12.jpg?1396804971(Miles-Map-9x12.jpg)!

    Elnuril

    In Halmorin before the tower Kurtukag displayed his power: the fountain cracked, the arches fell, poison dripped into the well, and the waters of Halmorin were foul; Yet Kurtukag let out a howl as the guardians of elf-lord’s …

  • Gadrada

    "Take my ashes to Gadrada." --Last words, anonymous
    !(media-item-align-center){width:258.8px;height:344.25px}http://mysite.verizon.net/vze6qutt/Golgotha.jpg(The "skull hill" at Gadrada)! Dedicated almost entirely to the …

  • North River

    The river which borders [[Teral]] and feeds Archets pond; It is only crossable at one point on foot or by horse. This is, of course, the ruined city [[Cathadria]] where at least one of the old elvish bridges still stand. There is also ferry-passage at …

  • Waiden

    The town of Waiden is an important stop along the [[Old River]], as trade comes down from [[Agstowe]] and [[Cymballar]] and ends up in either [[The Vales|the Vales]] or sailing onto the [[Trade Sea]]. It is exposed to the March of Fear and the gnollish …

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